- Alchemy Ingredients 

 - Character Sheet   OSRIC™

 - Follower Sheet   OSRIC™

 - Character Sheet   T&T™ 5e

 - Character Sheet   T&T™ 7e

 - Dragons, the Bits & Pieces 

 - Dragons, the Bits & Pieces   T&T™

 - Fantasy Classes 

 - Fantasy Combat Rules 

 - Fantasy Equipment List 

 - Fantasy Equipment List   T&T™

 - Fantasy Player Races 

 - Magestykc™   T&T™

 - Pick Pocket List 

 - Technology & Trolls 

 - Time Tracking Sheet 

 - Wasteland Junk 

 

 

 

 

 

 

 - Basic Fantasy 
        Basic Fantasy Role-Playing Game

 - Dragonsfoot 
        Classic Gaming Forum

 - Flying Buffalo Inc. 
        Tunnels & Trolls™

 - Goblinoid Games 
        Labyrinth Lord™
        Mutant Future™

 - Gratis Games 
        Dark Dungeons

 - Knights & Knaves 
        OSRIC™

 - Mythmere Games 
        Swords & Wizardry™

 - RPG Free List 
        Free Role-Playing Games

 

 
Ultimate Mutant Adventure

This will create a totally unique building for your post-apocalyptic mutants to explore. There are about 400 creatures and robots to inhabit this building. There are various traps and room decorations to make this building a dangerous place. This should help you quickly create an adventure for your post-apocalyptic role-playing game.

Game:
Map Style:
  Classic Blue      Black & White
Name:

Currency:
Level:
Characters:    ...a "level" is required for this.
Health Dice: d
Outer Terrain:
Map Width:
Map Height:     ...or use your own map...
My Map's Rooms:
   
First Main Enemy:    %
Second Main Enemy:    %
Outer Visitors:
Mutants Only:
   
Atmosphere: chance that the atmosphere is unextraordinary
Enemy: % Min Max Low
Trap: % Min Max Low
Contents: % Min Max Low
Loot: % Min Max Low

Loot Trapped: % Loot Adjustment:       %      
Cash Amount: % Tech Items:       %      
Derelict Machines: %  

 

 
1. Choose the style of GAME you play. It is either "Broken Urthe™", "Mutant Future™", or "GammApocalypse".
2. Choose a NAME for your complex.*
3. Choose a CURRENCY for your world, which is defaulted to "xormite". You may have silver, credit cards, or bottle caps. If left blank, the currency will be "xormite".*
4. Choose a LEVEL for your complex.*
5. Choose how many CHARACTERS and followers are going to traverse this complex. Choosing this option will better calculate some health points for enemies but requires to have the LEVEL set to do it.*
6. Choose the dice you use to determine health or stamina for enemies in your game system. Default is 1d8.*
7. Select an OUTER TERRAIN for random encounters outside the building.*
8. Choose a MAP WIDTH and HEIGHT. If you have your own map, then select the number of rooms it has.
9. Enter up to 2 MAIN ENEMIES that are often found in this complex, with the % chance they appear.*
10. If you have selected some OUTER TERRAIN, checking the OUTER VISITORS box may have those creatures wander into your building. This does not work with freshwater or sea creatures.*
11. Checking the MUTANTS ONLY box will give the mutation information for normal creatures, including the mutant name for the creature.*
12. Then enter your % chance for having an atmoshpere in an area that is unextraordinary.
13. Then enter your % chances for areas to have ENEMIES, TRAPS, CONTENTS, and LOOT appear in the complex.
14. Select a MINimum and MAXimum amount of ENEMIES, TRAPS, CONTENTS, and LOOT that may appear in the complex.
15. Select a LOW ratio for your MIN and MAX values. This allows you to fine tune how often a MAX value occurs. The higher your LOW value, the less often the MAX value will be achieved.
16. Although the TRAP section covers rooms, this allows you to set how often LOOT is trapped.
17. If you want to do a LOOT ADJUSTMENT, then set the additional % chance per level of the enemy added to the LOOT % chance.*
18. Do you notice too much cash for a 3 character group? Maybe the characters are getting a little too rich. Then you can set the CASH AMOUNT to a lower percentage of cash that appear in the loot.*
19. Do you want the more advanced items rare? Then you can set the TECH ITEMS to a lower percentage that appear in the loot.*
20. If you want characters to maybe find a derelict robot, set that % chance for each.*

*These fields are optional

For help exporting this map to a single IMAGE file, read THIS before proceeding.  For help saving any reports you generate to a PDF file, read THIS before proceeding.
 

 Adventuring Gear - 

 Alchemy Recipes - 

 Alchemy Shelf - 

 Bomb Shelter - 

 Dungeon Door - 

 Dungeon Maps - 

 Ruined City Maps - 

 Sci-Fi Maps - 

 Settlements Maps - 

 Sewer Maps - 

 Suburb Maps - 

 World Maps - 

 Monster Listings - 

 Fantasy Names - 

 Fantasy Settlements - 

 Mutant Settlements - 

 Piles of Coins - 

 Potion Appearances - 

 Random Books & Tomes - 

 Random Treasure - 

 Random Treasure Maps - 

 Scavenging Lists - 

 Sci-Fi Enemies - 

 Ultimate Dungeon Creator - 

 Ultimate Dungeon Delve - 

 Ultimate Future Maze - 

 Ultimate Locale Creator - 

 Ultimate Mutant Adventure - 

 Ultimate World Adventure - 

 Wandering Enemies - 

 Zombie Hordes - 

OSRIC™   Adventurers Guild - 

OSRIC™   Spell Books - 

T&T™   Combat Dice Sheets - 

 

 Data Files - 

 Random Area - 

 Random Treasure - 

 Random Treasure Maps - 

 Wandering Enemies - 

 



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By using the Wizardawn website, you accept and agree to abide by these terms.
 
Wizardawn, Broken Urthe, Djarhun, Magestykc, Necropalyx, Ruins & Riches, and Space Ryft are trademarks of Wizardawn Entertainment.
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"Mutant Future" is a trademark of Daniel Proctor