- Alchemy Ingredients 

 - Character Sheet   OSRIC™

 - Follower Sheet   OSRIC™

 - Character Sheet   T&T™ 5e

 - Character Sheet   T&T™ 7e

 - Dragons, the Bits & Pieces 

 - Dragons, the Bits & Pieces   T&T™

 - Fantasy Classes 

 - Fantasy Class, Gladiator   OSRIC™

 - Fantasy Combat Rules 

 - Fantasy Equipment List 

 - Fantasy Equipment List   T&T™

 - Fantasy Races 

 - Fantasy Race, Gnome   LL™

 - Fantasy Race, Minotaur   B/X

 - Game Master Screen   OSRIC™

 - Hyborian Names 

 - Magestykc™   T&T™

 - Millenniums & Mutations™   T&T™

 - Pick Pocket List 

 - Star Wars Galactic Adventures 

 - Technology & Trolls 

 - Time Tracking Sheet 

 - Wasteland Junk 

 - Weapons & Armor   B/X

 - Wizardry & Warriors   T&T™

 - Wizards & Wastelands   MF™





 - Basic Fantasy 
        Basic Fantasy Role-Playing Game

 - Dragonsfoot 
        Classic Gaming Forum

 - Flying Buffalo Inc. 
        Tunnels & Trolls™

 - Goblinoid Games 
        Labyrinth Lord™
        Mutant Future™

 - Gratis Games 
        Dark Dungeons

 - Knights & Knaves 

 - Mythmere Games 
        Swords & Wizardry™
        Swords & Wizardry™ Complete Rules

 - RPG Free List 
        Free Role-Playing Games

Ultimate Dungeon Creator

This will create a totally unique dungeon for you. There are about 500 creatures from lore, myth, and legend. There are various traps and room decorations to make your dungeon a dangerous place. It will also create a very unique set of magic items "just" for your dungeon. This should help you quickly create a dungeon for your fantasy role-playing game.

Game:     The map is based off of geomorphs created by...
  - Dyson Logos 760 Tiles - Risus Monkey 636 Tiles  
  - Rorschachhamster 236 Tiles - Stonewerks 400 Tiles  
  - Glenn Jupp 80 Tiles - Stuart Robertson 24 Tiles  

Characters:    A "level" is required for this.
Outside Terrain:
Map Width:
Map Height:     ...or use your own map...
My Map's Rooms:
Click on the dragon to bring up a Manual of Monsters.
 - Read the instructions below about this feature.
 - Check this to use the Manual of Monsters.
Outside Visitors:                         Undead Only:  
Atmosphere: chance of unextraordinary atmosphere
Furnish Rooms:
Encounter: % Min Max Low
Trap: % Min Max Low
Loot: % Min Max Low

Loot Trapped: % Loot Adjustment:       %      
Unusual Items: % Artifacts:       %      
Coin Amount: % Dragon/Demon/Devil/Lich Loot:      


1. Choose a GAME system that you play...or one close to it.
2. Check the BOXES for the geomorph artists you wish to include in the generated map.*
3. Choose a NAME for your dungeon.*
4. Choose a LEVEL for your dungeon.*
5. Choose how many CHARACTERS and followers are going to traverse this dungeon. Choosing this option will better calculate some life points for encounters but requires to have the LEVEL set to do it.*
6. Select an OUTSIDE TERRAIN for random encounters outside the dungeon.*
7. Choose a MAP WIDTH and HEIGHT. If you have your own map, then select the number of rooms it has.
8. Use the MANUAL OF MONSTERS to fine tune what appears in this dungeon. Using this will ignore such values as UNDEAD ONLY and OUTSIDE VISITORS . If you do not use this manual, then all dungeon monsters will be used. The check box is provided so you can flip the Manual of Monsters on and off quickly.*
9. If you have selected some OUTSIDE TERRAIN, checking this may have those creatures appear in your dungeon. This does not work with freshwater or sea creatures.*
10. Selecting UNDEAD ONLY will only use such creatures, but it can be mixed with OUTSIDE VISITORS.*
11. Then enter your % chance for having an atmosphere in an area that is unextraordinary. You can also decide to have no atmosphere listed for the areas.
12. Decide if you want to FURNISH ROOMS with items, decorations, and furniture.
13. Then enter your % chances for areas to have ENCOUNTERS, TRAPS, and LOOT appear.
14. Select a MINimum and MAXimum amount of ENCOUNTERS, TRAPS, and LOOT that may appear.
15. Select a LOW ratio for your MIN and MAX values. This allows you to fine tune how often a MAX value occurs. The higher your LOW value, the less often the MAX value will be achieved.
16. Although the TRAP section covers rooms, this allows you to set how often LOOT is trapped.
17. If you want to do a LOOT ADJUSTMENT, then set the additional % chance per level of the encounter added to the LOOT % chance.*
18. How often do want things like pools, fountains, idols, altars, statues, magical talking mouths, or pentagrams to appear?*
19. Do you have a low magic setting? Setting the ARTIFACTS to a lower percentage will replace magic items with normal items.*
20. Do you notice too many coins for a 3 character group? Maybe the characters are getting a little too rich. Then you can set the COIN AMOUNT to a lower percentage of coins that appear in the loot. This also reduces the value of gems and jewels.*
21. If you want dragons, demons, devils, and liches to almost always have some type of treasure, then check this box. It will substantially add to the LOOT % to make sure they have something in their area...otherwise, they will use the standard LOOT % settings.*

*These fields are optional

For help exporting this map to a single IMAGE file, read THIS before proceeding.  For help saving any reports you generate to a PDF file, read THIS before proceeding.

 Adventuring Gear - 

 Alchemy Recipes - 

 Alchemy Shelf - 

 Apocalypse - 

 Dungeon Door - 

 Encounter Creation - 

 Dungeon Maps - 

 Ruined City Maps - 

 Sci-Fi Maps - 

 Settlements Maps - 

 Sewer Maps - 

 Suburb Maps - 

 World Maps - 

 Monster Listings - 

 Fantasy Names - 

 Fantasy Settlements - 

 Mutant Settlements - 

 Piles of Coins - 

 Potion Appearances - 

 Random Books & Tomes - 

 Random Treasure - 

 Random Treasure Maps - 

 Scavenging Lists - 

 Sci-Fi Enemies - 

 Ultimate Dungeon Creator - 

 Ultimate Dungeon Delve - 

 Ultimate Future Maze - 

 Ultimate Locale Creator - 

 Ultimate Mutant Adventure - 

 Ultimate World Adventure - 

 Wandering Enemies - 

 Zombie Hordes - 

OSRIC™   Adventurers Guild - 

OSRIC™   Spell Books - 

T&T™   Combat Dice Sheets - 

 Data Files - 

 Random Area - 

 Random Treasure - 

 Random Treasure Maps - 

 Wandering Enemies - 


Wizardawn Entertainment provides the content on this website in support of its goal to provide information in aid of playing games.
Wizardawn invites visitors to use its online content for personal, educational, and other non-commercial purposes (unless otherwise noted).
By using the Wizardawn website, you accept and agree to abide by these terms.
Wizardawn, Broken Urthe, Djarhun, Magestykc, Millenniums & Mutations, Necropalyx,
Ruins & Riches, Space Ryft, and Zendynn are trademarks of Wizardawn Entertainment.
All other material on this site is either copyrighted (© 2006 - 2014) Wizardawn Entertainment or has been used with permission.

"OSRIC", "Osric" and "O.S.R.I.C." are trademarks of Matthew Finch and Stuart Marshall
"Monsters of Myth" is a trademark of Matthew Finch and Stuart Marshall

"Labyrinth Lord" is a trademark of Daniel Proctor

"Tunnels & Trolls" and "T&T" are trademarks of Flying Buffalo Inc.

Swords & Wizardry, S&W, and Mythmere Games are trademarks of Matthew J. Finch.
Wizardawn™ is not affiliated with Matthew J. Finch, Mythmere Games™, or Frog God Games.

Basic Fantasy Role-Playing Game is copyright 2006-2014 Chris Gonnerman,
and the name and logo thereof are Product Identity under the
Open Game License Version 1.0a