- Alchemy Ingredients

- Character Sheet  OSRIC™

- Follower Sheet  OSRIC™

- Character Sheet  T&T™ 5e

- Character Sheet  T&T™ 7e

- Dragons, the Bits & Pieces

- Dragons, the Bits & Pieces  T&T™

- Fantasy Classes

- Fantasy Combat Rules

- Fantasy Equipment List

- Fantasy Equipment List  T&T™

- Fantasy Player Races

- Magestykc™  T&T™

- Pick Pocket List

- Technology & Trolls

- Time Tracking Sheet

- Wasteland Junk

 

 

 

 

 

 

- Basic Fantasy
        Basic Fantasy Role-Playing Game

- Dragonsfoot
        Classic Gaming Forum

- Flying Buffalo Inc.
        Tunnels & Trolls™

- Goblinoid Games
        Labyrinth Lord™
        Mutant Future™

- Gratis Games
        Dark Dungeons

- Knights & Knaves
        OSRIC™

- Mythmere Games
        Swords & Wizardry™

- RPG Free List
        Free Role-Playing Games

 

 
Ultimate Dungeon Creator

This will create a totally unique dungeon for you. There are about 500 creatures from lore, myth, and legend. There are various traps and room decorations to make your dungeon a dangerous place. It will also create a very unique set of magic items "just" for your dungeon. This should help you quickly create a dungeon for your fantasy role-playing game.

Game:     The map is based off of geomorphs created by...
  - Dyson Logos 760 Tiles - Risus Monkey 636 Tiles  
  - Rorschachhamster 236 Tiles - Stonewerks 400 Tiles  
  - Glenn Jupp 80 Tiles - Stuart Robertson 24 Tiles  
Name:

Level:
Characters:    A "level" is required for this.
Outside Terrain:
Map Width:
Map Height:     ...or use your own map...
My Map's Rooms:
1st Main Encounter:    %
2nd Main Encounter:    %
Outside Visitors:
Encounter: % Min Max Low
Trap: % Min Max Low
Contents: % Min Max Low
Loot: % Min Max Low

Loot Trapped: % Loot Adjustment:       %      
Unusual Items: % Artifacts:       %      
Coin Amount: % Dragon/Demon/Devil/Lich Loot:      

 

 
1. Choose a GAME system that you play...or one close to it.
2. Check the BOXES for the geomorph artists you wish to include in the generated map.*
3. Choose a NAME for your dungeon.*
4. Choose a LEVEL for your dungeon.*
5. Choose how many CHARACTERS and followers are going to traverse this dungeon. Choosing this option will better calculate some life points for encounters but requires to have the LEVEL set to do it.*
6. Select an OUTSIDE TERRAIN for random encounters outside the dungeon.*
7. Choose a MAP WIDTH and HEIGHT. If you have your own map, then select the number of rooms it has.
8. Enter up to 2 MAIN ENCOUNTERS that are often found in your dungeon, with the % chance they appear.*
9. If you have selected some OUTSIDE TERRAIN, checking this may have those creatures appear in your dungeon. This does not work with freshwater or sea creatures.*
10. Then enter your % chances for areas to have ENCOUNTERS, TRAPS, CONTENTS, and LOOT appear.
11. Select a MINimum and MAXimum amount of ENCOUNTERS, TRAPS, CONTENTS, and LOOT that may appear.
12. Select a LOW ratio for your MIN and MAX values. This allows you to fine tune how often a MAX value occurs. The higher your LOW value, the less often the MAX value will be achieved.
13. Although the TRAP section covers rooms, this allows you to set how often LOOT is trapped.
14. If you want to do a LOOT ADJUSTMENT, then set the additional % chance per level of the encounter added to the LOOT % chance.*
15. How often do want things like pools, fountains, idols, altars, statues, magical talking mouths, or pentagrams to appear?*
16. Do you have a low magic setting? Setting the ARTIFACTS to a lower percentage will replace magic items with normal items.*
17. Do you notice too many coins for a 3 character group? Maybe the characters are getting a little too rich. Then you can set the COIN AMOUNT to a lower percentage of coins that appear in the loot. This also reduces the value of gems and jewels.*
18. If you want dragons, demons, devils, and liches to almost always have some type of treasure, then check this box. It will substantially add to the LOOT % to make sure they have something in their area...otherwise, they will use the standard LOOT % settings.*

*These fields are optional

For help exporting this map to a single IMAGE file, read THIS before proceeding.  For help saving any reports you generate to a PDF file, read THIS before proceeding.
 

Alchemy Recipes -

Alchemy Shelf -

Bomb Shelter -

Dungeon Door -

Dungeon Maps -

Ruined City Maps -

Sci-Fi Maps -

Settlements Maps -

Sewer Maps -

Suburb Maps -

World Maps -

Monster Listings -

Fantasy Names -

Fantasy Settlements -

Mutant Settlements -

Piles of Coins -

Potion Appearances -

Random Books & Tomes -

Random Treasure -

Random Treasure Maps -

Scavenging Lists -

Sci-Fi Enemies -

Ultimate Dungeon Creator -

Ultimate Dungeon Delve -

Ultimate Future Maze -

Ultimate Land Adventure -

Ultimate Locale Creator -

Ultimate Mutant Adventure -

Wandering Enemies -

Zombie Hordes -

OSRIC™  Adventurers Guild -

OSRIC™  Spell Books -

T&T™  Combat Dice Sheets -

 

Data Files -

Random Area -

Random Treasure -

Random Treasure Maps -

Wandering Enemies -

Wizardawn Entertainment provides the content on this website in support of its goal to provide information in aid of playing games.
Wizardawn invites visitors to use its online content for personal, educational, and other non-commercial purposes (unless otherwise noted).
By using the Wizardawn website, you accept and agree to abide by these terms.
 
Wizardawn, Broken Urthe, Djarhun, Magestykc, Necropalyx, Ruins & Riches, and Space Ryft are trademarks of Wizardawn Entertainment.
All other material on this site is either copyrighted (© 2006 - 2013) Wizardawn Entertainment or has been used with permission.

"OSRIC", "Osric" and "O.S.R.I.C." are trademarks of Matthew Finch and Stuart Marshall
"Monsters of Myth" is a trademark of Matthew Finch and Stuart Marshall

"Labyrinth Lord" is a trademark of Daniel Proctor

"Tunnels & Trolls" and "T&T" are trademarks of Flying Buffalo Inc.

Swords & Wizardry, S&W, and Mythmere Games are trademarks of Matthew J. Finch.
Wizardawn™ is not affiliated with Matthew J. Finch, Mythmere Games™, or Frog God Games.