- Alchemy Ingredients 

 - Character Sheet   OSRIC™

 - Follower Sheet   OSRIC™

 - Character Sheet   T&T™ 5e

 - Character Sheet   T&T™ 7e

 - Dragons, the Bits & Pieces 

 - Dragons, the Bits & Pieces   T&T™

 - Fantasy Classes 

 - Fantasy Class, Gladiator   OSRIC™

 - Fantasy Combat Rules 

 - Fantasy Equipment List 

 - Fantasy Equipment List   T&T™

 - Fantasy Races 

 - Fantasy Race, Gnome   LL™

 - Fantasy Race, Minotaur   B/X

 - Game Master Screen   OSRIC™

 - Hyborian Names 

 - Magestykc™   T&T™

 - Millenniums & Mutations™   T&T™

 - Pick Pocket List 

 - Star Wars Galactic Adventures 

 - Technology & Trolls 

 - Time Tracking Sheet 

 - Wasteland Junk 

 - Weapons & Armor   B/X

 - Wizardry & Warriors   T&T™

 - Wizards & Wastelands   MF™




 

 

 

 





 - Basic Fantasy 
        Basic Fantasy Role-Playing Game

 - Dragonsfoot 
        Classic Gaming Forum

 - Flying Buffalo Inc. 
        Tunnels & Trolls™

 - Goblinoid Games 
        Labyrinth Lord™
        Mutant Future™

 - Gratis Games 
        Dark Dungeons

 - Knights & Knaves 
        OSRIC™

 - Mythmere Games 
        Swords & Wizardry™
        Swords & Wizardry™ Complete Rules

 - RPG Free List 
        Free Role-Playing Games




 
Random Area

Here you can create a custom area for your adventure role-playing games...complete with encounters, traps, and loot.  For help saving any reports you generate to a PDF file, read THIS before proceeding.

Name:
Level:
Areas:
   
Encounter: %   Min   Max   Low
Trap: %   Min   Max   Low
Contents: %   Min   Max   Low
Loot: %   Min   Max   Low
Loot Trapped: %
Loot Adjustment:   With An Extra  % Per Encounter Level
   
Terrain:
Main Encounters:
Main % Appear: %
Data:

 


Just copy and paste from your data file into the DATA section.  This information is used to create the area...dependent on the game system you play.  If you need additional help, click the helpful wizard below.



1.

Choose a NAME for your area.  It can be simply "Forest" or a specific name.

2. Enter a numeric value of what difficulty LEVEL the area is.
3. Enter a numeric value of how many AREAS this place will have.
4. Then enter your % chances for areas to have ENCOUNTERS and/or TRAPS.  Then choose a MINimum, MAXimum, and LOWer amount of such things.
5. Then enter your % chances for areas to have some loose CONTENTS like chairs, pictures, cobwebs, etc.  Then choose a MINimum, MAXimum, and LOWer amount of such CONTENTS.
6. Then enter your % chances for areas to have LOOT.  Then choose a MINimum, MAXimum, and LOWer amount of such LOOT.
7. If you want to do a LOOT ADJUSTMENT, then check that box and set the additional % chance per level of the encounter.
8. Enter the TERRAIN of the area you want to draw monsters from.
9. Then enter any 'main' encounters for your area, if you have any.  It may be a common alien or maybe a goblin that you want to appear more often than other creatures.  You will then have to enter the % chance that this encounter will appear. You can simply copy and paste the particular monsters from your data file into here.
10. If you want every animal to be mutated, check the ALL MUTANTS box.

 

 Adventuring Gear - 

 Alchemy Recipes - 

 Alchemy Shelf - 

 Apocalypse - 

 Dungeon Door - 

 Encounter Creation - 

 Dungeon Maps - 

 Ruined City Maps - 

 Sci-Fi Maps - 

 Settlements Maps - 

 Sewer Maps - 

 Suburb Maps - 

 World Maps - 

 Monster Listings - 

 Fantasy Names - 

 Fantasy Settlements - 

 Mutant Settlements - 

 Piles of Coins - 

 Potion Appearances - 

 Random Books & Tomes - 

 Random Treasure - 

 Random Treasure Maps - 

 Scavenging Lists - 

 Sci-Fi Enemies - 

 Ultimate Dungeon Creator - 

 Ultimate Dungeon Delve - 

 Ultimate Future Maze - 

 Ultimate Locale Creator - 

 Ultimate Mutant Adventure - 

 Ultimate World Adventure - 

 Wandering Enemies - 

 Zombie Hordes - 

OSRIC™   Adventurers Guild - 

OSRIC™   Spell Books - 

T&T™   Combat Dice Sheets - 




 Data Files - 

 Random Area - 

 Random Treasure - 

 Random Treasure Maps - 

 Wandering Enemies - 





 

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