

- Alchemy Ingredients
- Character Sheet OSRIC™
- Follower Sheet OSRIC™
- Character Sheet T&T™ 5e
- Character Sheet T&T™ 7e
- Dragons, the Bits & Pieces
- Dragons, the Bits & Pieces T&T™
- Fantasy Classes
- Fantasy Combat Rules
- Fantasy Equipment List
- Fantasy Equipment List T&T™
- Fantasy Player Races
- Magestykc™ T&T™
- Pick Pocket List
- Technology & Trolls
- Time Tracking Sheet
- Wasteland Junk





- Basic Fantasy Basic Fantasy Role-Playing Game
- Dragonsfoot Classic Gaming Forum
- Flying Buffalo Inc. Tunnels & Trolls™
- Goblinoid Games Labyrinth Lord™ Mutant Future™
- Gratis Games Dark Dungeons
- Knights & Knaves OSRIC™
- Mythmere Games Swords & Wizardry™
- RPG Free List Free Role-Playing Games
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Welcome to Wizardawn Tabletop Games.
Here you will find many tools that you may find handy for Wizardawn™ games, along with some of your favorite role-playing games like
OSRIC™, Swords & Wizardry™, Labyrinth Lord™, Mutant Future™, Basic Fantasy Role-Playing Game, and Tunnels & Trolls™ .

May 24
2013 |
Basic Fantasy Role-Playing Game
When a got back into pencil & paper gaming a couple of years ago...the
community had grown into varying areas of clones and simulacrums that I simply
just gravitated toward the old AD&D books. Rule books like OSRIC™ allowed
me to get that extra (cleaned up in my opinion) book to use with my AD&D game
and to help new players navigate the rules much easier. Although there
have been games done in the style and spirit of older fantasy role-playing
games, one of the earliest ones to explore such things with the OGL and SRD is Chris Gonnerman's
Basic Fantasy Role-Playing Game (BFRPG).

This is exactly what the title states. It does not really clone any
particular ruleset so to speak...but it does give you the Moldvay/Cook/Marsh
feel to the game while adding different concepts that are foreign to older basic
fantasy role-playing games. If it were not for BFRPG, other games like
OSRIC™, Swords & Wizardry™, and Labyrinth Lord™ might have never been.
Although I don't play BFRPG, it is game worth exploring, especially if you are
new/returning to the hobby.
With all of this stated...onto the news. Today is a big day here at
Wizardawn. As of now, there is full support for the Basic Fantasy
Role-Playing Game. Go ahead and make random maps, dungeons, potions,
treasures, and worlds for this game. There is also a full data file in the
Data Files section, in case you want to customize the output in the
Your Tools
section. If you are unsure what to use for BFRPG, simply select the game
in the upper left in the Highlight Areas For section...it will show you the way.
Thanks Chris, and to all of those that contributed to such a great game.
Below are two links to other great tools and resources for BFRPG...
Downloads
Tools |
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May 22
2013 |
Scavenge The Zombie Wastes I don't really know how most of you feel, but the zombie apocalypse genre
really only peaks in me during the Halloween season. Zombie movies run
constantly, while the Walking Dead premiers as well. I had a request for a
more intelligent system of "items left behind" as opposed to the chaotic...yet
thorough...Wasteland Junk supplement. I
decided to include my listing into the end chapter in the
Necropalyx game available here for free. This chapter includes
tables of items one may find in various types of stores, and even items one may
find on a corpse (either up and walking...or down for good).
Publishing these tables inspired me to take it up a notch and provide two new
tools here at Wizardawn. The first is the Zombie
Hordes tool, which allows you to make up to 100 random zombies to infest
the world. Each zombie will have a name (of the person they once were), a
somewhat unique appearance, their own set of clothes, and maybe some items in
the pockets. If you choose the "Necropalyx" option, as opposed to the
"Generic" option, you will get some random statistics for the zombie as well.
I would have added other game system's zombies...if I knew which ones were legal
to publish for.
The other tool is called Scavenging Lists, which
can be used for "zombie apocalypse" or "post-apocalyptic" games. This tool
will make a random set of contents one may find in various buildings/businesses.
It will also make a random set of corpses one may stumble upon...with unique and
random items as well. There is an option for "Broken Urthe",
"Post-Apocalyptic", and "Zombie Apocalypse" with this tool.
Broken Urthe has its own option due to the types of
items that pertain to that game system. So if you need to stock a long
abandoned fire station, or maybe even a clothing store, this will do it quickly. |
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May 15
2013 |
Ruins & Riches There is a special place in my heart for the A5 size booklets that house the
entire rules for a role-playing game. I like the big hardcover AD&D books
I have...but those smaller booklets just remind us that you don't need a ton of
rules to play games like this. All of the role-playing games I have
authored here fall into that spirit. They are all booklet size falling
under 60 pages for some, and under 40 pages for others. I finally
reassembled my Djarhun role-playing game and put it back under the label of
Ruins & Riches. I feel that the
Ruins & Riches title not only pays homage to the
earlier games it was inspired from, but also sums up the general style of play
for the game itself. So this game is now in a booklet format as well and
falls under 40 pages of rules. This game uses many mechanics from the
Djarhun board game, uses polyhedral dice, and is quick to learn and play.
Although I don't have any Ultimate tool support for
it as of today, there is a complete data file in the Data
Files section that you can use in the Random Area
section of Your Tools.
Speaking of data files, the Data Files section
is changed where you can select a data file from a drop down menu and press a
button to retrieve your own copy of the data files I provide here. The
list was getting long and starting to run off the page so this lets it all fit
better. There was also a glitch with the every tool in the
Your Tools section (except for
Random Area) where it would simply bounce you back
to the main page. This has been fixed and I will admit...a tad
disappointing. It has been broke for awhile so I guess no one is really
using them as no one let me know that it was malfunctioning. Oh
well...they will stay as they serve a purpose for me when I need to do a random
area for a pure AD&D game as I have a complete AD&D data file that I can't
publish due to copyright. |
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May 9
2013 |
Gear Up For Troll Filled Tunnels Magestykc™ uses a simple weapon and armor system reminiscent of other fantasy
role-playing games during the era of the late 70's and early 80's. There
are actually options here to choose whether you want to use Tunnels & Trolls™
weapons and armor...or the more simplistic Magestykc™ weapons and armor.
Some like the abundance of arms and armor...while others just need a more
simplified approach to gear. If you do use the Magestykc™ version of these
items, there is now an extensive listing of arms, armor, and equipment available
as a downloadable PDF for you to use in your game. This 8 page document
has everything you would need to gear up for dungeoneering or traveling the
lands. Print out a few, staple them together, and hand them out to your
players so they can all be shopping for gear at the same time. You can get it in the Magestykc™ Supplement section or simply by
choosing the Fantasy Equipment List supplement for T&T™. |
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May 7
2013 |
Tunnels & Trolls Monsters...Now Wimpier For fans of Tunnels & Trolls™, you already know that I have almost 500
monsters here to use in your games. These are monsters from sources such
as myth and legends, along with religious and prehistoric creatures as well.
I previously had 5 different levels of difficulty for these monsters (separated
in Normal, Challenging, Difficult, Heroic, and Epic). Each level of
difficulty gives options to those who want either a normal goblin, or a really
tough goblin (for example). Today I added a 6th level of difficulty called
"Easy". This is basically half of the statistics provided with "Normal"
monsters...but provides an option for games that have only a few 1st level
characters (if a game master feels it is needed).
The monsters here have no grand cyclopedia theme in presentation. Each
monster is merely described in a sentence or two, without the fluff of ecology,
history, or in-depth special abilities that need elaboration. I feel I
listed just enough to let a game master use them quickly as the entire monster
information can fit neatly into an adventure area's description. Their
special abilities are simple to adjudicate as they are easy to determine and
briefly described. You will definitely find it helpful if you are picking
up Tunnels & Trolls™ for the first time and want to have a huge selection of
monsters to pick from. You can make your self a listing in the
Monster Listings section. Also try the
"Terrain" type (and even sorting it by "Level") while you are there...as it will make a monster listing based on
the climate/areas that the monsters roam. It will definitely help in
adventure design. |
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May 6
2013 |
Tunnels & Trolls Potions The Potion Appearances tool now has a complete
listing of Magestykc™ potions for the Tunnels & Trolls™ 5th and 7th edition games.
So this will not only give you a list of almost 70 potions to use in your game,
but also randomize the appearances each time you run the tool. There are
some in the list that are not Magestyck™ potions, but are in the Tunnels & Trolls™
rule books...
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- Dragon Venom |
- Hellfire Juice |
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- Manbane Paste |
- Naga Spittle |
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- Scorpion Venom |
- Spider Venom |
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- Stone-Fish Toxin |
- Werebane Syrup |
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- Wolfbane Powder |
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...that are included in the list for a total listing of potions and poisons.
Unlike the other potion generated there, this one will have the descriptions
along with them since Tunnels & Trolls™ does not really have its own set of potions listed. You can also get a listing of potions in the Magestykc™ Supplement section. |
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April 16
2013 |
Just A Small Area To Search The Ultimate Locale Creator is a new tool here
at Wizardawn, that allows one to create a simple location where adventurers can
search around. Where the Ultimate Land Adventures
would make many of these "locales", this one allows you to make a single
"locale". This does not make a huge adventure like the
Ultimate Dungeon Creator or
Ultimate Mutant Adventure would make...but simply allows you to flesh out
a world map with "little" things to do along the way to bigger things. |
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April 12
2013 |
What Was That Blacksmith's Name? There are many tools here that have to generate some random names for stores
and civilians. Even some spell scrolls are generated here with random
names. Even though these random names were assembled to give these tools
more flavor, I decided to make a small tool where you can generate some of these
random names to use for whatever you need. Some are more extensive than
others, but you can produce a small listing of demon, dragon, goblin, village,
or tavern names...as examples. There are currently about 24 different
categories to pick from to generate names for. You can use it in the
Fantasy Names tool. |
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March 28
2013 |
Space Ryft And Broken Urthe Collide The Space Ryft rules were updated today to
reflect a simple change in the century it takes place. Instead of the 28th
century, it has been moved to the 45th century. Why? First of all,
it didn't really matter what century it took place in. The future is the
future. Secondly, I wanted Space Ryft to
co-exist with Broken Urthe. This means that
the brief history of Space Ryft now tells of humans
leaving Earth centuries prior due to a long forgotten cataclysmic event.
They settled and terraformed Venus which is now their home planet. This
minor change now helps solidify my vision of these two games where they take
place during the exact same time as each other. The idea was that if you
played a campaign game of Broken Urthe, you could
literally take your mutant characters...find a space ship...and sail off into
the stars and have new adventures using the Space Ryft
concept and setting. You can now have a mutant cow soldier meet up and
adventure with a tenuxian spy...traveling the universe in search of adventure.
The same can be applied to Space Ryft, where you
can have a group of scavengers that head off from Venus and search the ruined
planet of Earth in hopes of finding some crucial piece of information or
technology. Maybe some explorers crash land on Earth and discover the
dangers now present with mutants and ancient ruins. |
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March 28
2013 |
Aliens For Space Ryft One of the things that has bothered me throughout my pencil and paper gaming
life is the handling of creatures for a science-fiction role-playing game.
When I first made Space Ryft, I left it up to the
Storytellers to come up with aliens for their worlds to be explored. I
remember games like Star Frontiers that had a listing of monsters but unless you
are on that planet...that is the only time you will run into the beasts.
The monsters could only be used in very specific situations and if you really
wanted the feeling of "exploring an alien world", you had to make new alien
creatures to be encountered for another planet. You don't run into this
issue when you play a game that takes place on a single world. When I made
the game Broken Urthe, there I could make a
creature book with 300 creatures and a world guide with 100 robots. Face
it, some Storytellers are not going to make up monsters. They want a book
of them to use. It always bothered me that I didn't have creatures for
Space Ryft. I wanted to, but didn't know how
to capture the fact that different worlds have different monsters. The
reason it bothered me is that I firmly believe that if a game creator does not
include some listing of pre-made monsters in their game, they are just taking
the easy way out. They either don't want to fill the page count, lack the
artwork they think is required, or just simply don't want to bother. So
they put the disclaimer in there of "I urge you to come up with your own
monsters".
I don't want monster creation to be a "requirement" to playing these types of
games. The nice thing about Broken Urthe and
Space Ryft, is that they are 100% compatible so
many people just used the Broken Urthe Creature Guide for their
Space Ryft game. It works perfectly for that.
Today I take this up a notch by providing a tool to randomly create robots,
mutants, and aliens for both Broken Urthe and
Space Ryft. Now if you need a totally new set
of aliens or robots for a new planet in Space Ryft...you
can do that. This expands the current Sci-Fi Enemies
tool and should take the work out of creating creatures for those games.
If you need some oddball mutants for Broken Urthe,
you can do that too.
Sometime soon, I will probably assemble a follow-up book to
Space Ryft...where I will include a listing of
monsters to use. It is limiting in use (due to the many planets) but at
least there will be "something" to use that can be printed into a booklet.
For now though, you can make your own creature guide that will be unique to you
and your game. |
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Alchemy Recipes -
Alchemy Shelf -
Bomb Shelter -
Dungeon Door -
Dungeon Maps -
Ruined City Maps -
Sci-Fi Maps -
Settlements Maps -
Sewer Maps -
Suburb Maps -
World Maps -
Monster Listings -
Fantasy Names -
Fantasy Settlements -
Mutant Settlements -
Piles of Coins -
Potion Appearances -
Random Books & Tomes -
Random Treasure -
Random Treasure Maps -
Scavenging Lists -
Sci-Fi Enemies -
Ultimate Dungeon Creator -
Ultimate Dungeon Delve -
Ultimate Future Maze -
Ultimate Land Adventure -
Ultimate Locale Creator -
Ultimate Mutant Adventure -
Wandering Enemies -
Zombie Hordes -
OSRIC™ Adventurers Guild -
OSRIC™ Spell Books -
T&T™ Combat Dice Sheets -

Data Files -
Random Area -
Random Treasure -
Random Treasure Maps -
Wandering Enemies -
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