- Alchemy Ingredients 

 - Character Sheet   OSRIC™

 - Follower Sheet   OSRIC™

 - Character Sheet   T&T™ 5e

 - Character Sheet   T&T™ 7e

 - Dragons, the Bits & Pieces 

 - Dragons, the Bits & Pieces   T&T™

 - Fantasy Classes 

 - Fantasy Class, Gladiator   OSRIC™

 - Fantasy Combat Rules 

 - Fantasy Equipment List 

 - Fantasy Equipment List   T&T™

 - Fantasy Races 

 - Fantasy Race, Gnome   LL™

 - Fantasy Race, Minotaur   B/X

 - Game Master Screen   OSRIC™

 - Hyborian Names 

 - Magestykc™   T&T™

 - Millenniums & Mutations™   T&T™

 - Pick Pocket List 

 - Star Wars Galactic Adventures 

 - Technology & Trolls 

 - Time Tracking Sheet 

 - Wasteland Junk 

 - Weapons & Armor   B/X

 - Wizardry & Warriors   T&T™

 - Wizards & Wastelands   MF™




 

 

 

 





 - Basic Fantasy 
        Basic Fantasy Role-Playing Game

 - Dragonsfoot 
        Classic Gaming Forum

 - Flying Buffalo Inc. 
        Tunnels & Trolls™

 - Goblinoid Games 
        Labyrinth Lord™
        Mutant Future™

 - Gratis Games 
        Dark Dungeons

 - Knights & Knaves 
        OSRIC™

 - Mythmere Games 
        Swords & Wizardry™
        Swords & Wizardry™ Complete Rules

 - RPG Free List 
        Free Role-Playing Games




 

Welcome to Wizardawn Tabletop Games.  Here you will find many tools that you may find handy for Wizardawn™ games, along with some of your favorite role-playing games like OSRIC™, Swords & Wizardry™, Labyrinth Lord™, Mutant Future™, Basic Fantasy Role-Playing Game, and Tunnels & Trolls™ .

 
March 20
2014
Thundarr, Dark Elves, & Maps
There is now an option in the World Maps tool that allows for a mixture of both fantasy and post-apocalyptic on the same map...for those Thundarr style games. The Fantasy Names tool has also been updated to have the ability to generate random dark elf names. The mass exodus from Godaddy is complete so this site should be all set and links should all point to here yet again.

 
March 18
2014
Mass Exodus
If you are reading this, then you found your way here...probably by clicking on one of my signatures at one of the many old school RPG forums I frequent. Anyway, I am ditching Godaddy as my hosting provider as they were just too annoying for me. The last straw was when they blocked my home Internet from even reaching it. My home! I run an MMORPG server and I would FTP upload the server status every so often. I guess it was too often so they just blocked me entirely. I came to the conclusion that I should just run my own server and leave it at that. I was actually running two servers anyway (wizardawn.com & wizardawn.dyndns.org). So I have to wait and see if I can get my domain name pointed to this spot so all of the old links will function again. I will see in a few days if I am successful. Godaddy coincidentally pissed me off just a mere 10 days before my renewal was due. Sigh. Anyway, feel free to spread the news that my death was greatly exaggerated.

 
December 19
2013
Meant To Be Played
When I began to quit D&D in the very early 90's, I was helped by the absorption of computer role-playing games (or CRPGs). They provided me, someone who was always the Dungeon Master, a way to play a game of my own. It was also just easier to play one of these games as you didn't have to assemble people and deal with scheduling conflicts. It is probably the same story for other gamers during this period in time. With the holidays monopolizing others' time, and the fact that I don't have to go back to work for 2 weeks, I was wanting to get back into some good old CRPGs from the 80's and 90's. I kept trying to play the older DOS games but got fed up with the management of them and how they have to be played. I kept trying to do maps in Excel and typing notes in Notepad to keep track of things. I couldn't understand why I was so annoyed with this. I went out on a limb and setup something that made these games fun to play again.


 
December 18
2013
Footprints At Dragonsfoot


is a fan-made magazine by people who hang out at Dragonsfoot...and mostly focuses on the first edition of Advanced Dungeons & Dragons.  There are currently 20 issues that you can download electronically for free, and they are full of great material for any version of TSR D&D.  This is another great magazine that shows how hobbyists can shine brighter than businessmen when it comes to great gaming information.  It is like getting an old copy of Dragon magazine, but someone stripped out all of the advertisements and non-gaming ramblings where you are left with all the good stuff.

One of my favorite articles is from issue #2 where Mike Stewart wrote an article titled "Multiclasses as Classes".  This takes the AD&D multi-class system and reduces it to something more brilliant and elegant...where people would want to actually play a multi-class character.  Instead of your character sheet showing "Fighter/Cleric"...how about "Crusader"?  Instead of a "Fighter/Thief"...how about a "Brigand"?  Plus it gives a single level/XP table to manage for the class.  It is just a brilliant idea that I never would have thought of on my own.  It has been out for years but is often missed by many as existing, so it sometimes needs to have the word spread around now and again.  Definitely one to check out.


 
December 8
2013
World of Darboria
The one thing I forgot to bring over from my Green Dragon Tavern days was the world map I made for my Dungeons & Dragons B/X game.  The world is called Darboria and you can get a larger version of this map by clicking the image below.  I had no immediate details about this world, as the players began their journey in the middle of the map.  Specifically, they started in the Village of Summervale and my goal was to flesh out the world as the characters moved outward from their village.  With that stated, this map was made from some of the tools available here.  It is only made available for those who want a quick world where they can do the same thing I did...and make Darboria their own.  Feel free to use the tools here to make random towns, cities, dungeons, and regions for players to explore.


 
November 26
2013
Swords & Wizardry Complete Rules
Swords & Wizardry™ is one of these games I never played...but really like.  I liked it so much that I added support for it here at Wizardawn quite awhile ago, mainly because I wanted all the fine gaming folks to have something cool to help in their gaming when it game to this ruleset.  Due to the crowd funding reaching a particular goal, these Complete Rules are now free in electronic format.  Since they do not seem to be posted in a consistent place on the Internet, I decided to post a link to them in the Links section (on the bottom left side, under the Mythmere Games section).

If you go over the electronic copy of the Complete Rules and like what you see, you might want to get a nice hard cover over at Frog God Games for about $35.  I think that is a pretty good price for a complete game, but everyone's opinion on value and money differ.  Now on to a few of my opinions on the newer Complete Rules...

Old Cover New Cover


 
November 11
2013
An AD&D Magazine For Fans...By Fans
is a free, theme-based magazine focused on old-school Advanced Dungeons & Dragons™ that aims to provide ideas, perspectives, entertainment, and thought-provoking articles and game aids for both players and Dungeon Masters.  From fantasy fiction, to original adventures, to new spells and magic items, to game theory...& Magazine aims at delivering useful content primarily for the 1st edition of AD&D™ (but can be used with any edition of TSR D&D or their respective clones).  So far there are 6 issues that focus on...

Issue #1 Low Level Adventuring
Issue #2 Undead
Issue #3 Nautical Adventures
Issue #4 Classes & Guilds
Issue #5 Magic & Magic Items
Issue #6 Wilderness Adventuring

There is a 7th issue due to be out this month and it will focus on the Inner Planes.  There will be articles on adventuring in the planes, a new archer (archer/ranger) class, and even an interview with Wild Games Productions' Vincent Florio.  Along with new dungeons, spells, magic items, and creature features...this free magazine puts the the high production cost magazines to shame.  Along with their magazine releases, they also released two handy supplements of new magic items, and another supplement with over 50 pages of new spells.  You definitely need to check them out...especially if you want your fantasy game to become even better.


 
October 6
2013
Kill The Town Crier
As some of you may have noticed, I have removed the Green Dragon Tavern blog as I found myself lacking of anything profound to say about gaming...or at least enough to keep a blog going.  I didn't want to do what many others do and start rambling about sports or some political agenda just to fill the gaps between juicy gaming content...so I feel this is the best route.  This was actually the second blog I attempted as I think they start out just like anyone else who does a blog.  You have some things to share, you are enthusiastic about it, and then you dish out a few articles only to run out of steam and/or interest.  So even though the blog is totally dismantled, I did move the things I created to the Tabletop Games site here so others who found them interesting may still use them in their games.  For those who followed the blog and commented during the short life span...thanks.  I guess I am just better at writing programs and actually gaming than I am at writing about it.

 
August 22
2013
Traps & Treasure
Today I did some work on the non-coin treasure and added a few new types of valuables to find in dungeons.  Items such as silverware, candlesticks, canes, weapon parts, perfume, clothes, tankards, and some others.  Things worth money but a diversion from just finding coins.  I also added something extra to traps as well.  Traps (fantasy traps...anyway) will now come with a random description on how to deactivate the traps.  It is up to the Game Master how they want to use that information.  If they want to let the thief do their normal roll...but non-thieves can use the deactivation method...that is one example on how this can be adjudicated in game.  Anyway, it should give some guidance or spark an idea on how traps can be dealt with.

 
August 21
2013
Manual of Monsters
The Manual of Monsters is a new features in the Ultimate Dungeon Creator and the Ultimate Dungeon Delve where you can pick the monsters you want to appear in your dungeon.  This replaces the old option to have up to 2 encounters that you choose from a drop down menu.  You can pick many monsters from the database of monsters here and a range between 1 to 100 to indicate how often the creature may show up (1 being "not often" while 100 is "very often").  There is also 5 spaces that allow you to add your very own encounters into the mix.  Just type your stat block into any of these 5 spaces and they may appear in your dungeon.  Make sure when you decide to use this feature that you read the instructions carefully.  If this works out well, I will add it to a couple of other tools here.  You will notice the Manual of Monsters contains every monster in the database and not just "dungeon dwelling" monsters.  This is on purpose because I don't want to stop you from having a dungeon full of giant crabs or dinosaurs if you want.

 

 

 Adventuring Gear - 

 Alchemy Recipes - 

 Alchemy Shelf - 

 Apocalypse - 

 Dungeon Door - 

 Encounter Creation - 

 Dungeon Maps - 

 Ruined City Maps - 

 Sci-Fi Maps - 

 Settlements Maps - 

 Sewer Maps - 

 Suburb Maps - 

 World Maps - 

 Monster Listings - 

 Fantasy Names - 

 Fantasy Settlements - 

 Mutant Settlements - 

 Piles of Coins - 

 Potion Appearances - 

 Random Books & Tomes - 

 Random Treasure - 

 Random Treasure Maps - 

 Scavenging Lists - 

 Sci-Fi Enemies - 

 Ultimate Dungeon Creator - 

 Ultimate Dungeon Delve - 

 Ultimate Future Maze - 

 Ultimate Locale Creator - 

 Ultimate Mutant Adventure - 

 Ultimate World Adventure - 

 Wandering Enemies - 

 Zombie Hordes - 

OSRIC™   Adventurers Guild - 

OSRIC™   Spell Books - 

T&T™   Combat Dice Sheets - 




 Data Files - 

 Random Area - 

 Random Treasure - 

 Random Treasure Maps - 

 Wandering Enemies - 





 

Wizardawn Entertainment provides the content on this website in support of its goal to provide information in aid of playing games.
Wizardawn invites visitors to use its online content for personal, educational, and other non-commercial purposes (unless otherwise noted).
By using the Wizardawn website, you accept and agree to abide by these terms.
 
Wizardawn, Broken Urthe, Djarhun, Magestykc, Millenniums & Mutations, Necropalyx,
Ruins & Riches, Space Ryft, and Zendynn are trademarks of Wizardawn Entertainment.
All other material on this site is either copyrighted (© 2006 - 2014) Wizardawn Entertainment or has been used with permission.

"OSRIC", "Osric" and "O.S.R.I.C." are trademarks of Matthew Finch and Stuart Marshall

"Labyrinth Lord" and "Mutant Future" are trademarks of Daniel Proctor

"Tunnels & Trolls" and "T&T" are trademarks of Flying Buffalo Inc.

Swords & Wizardry, S&W, and Mythmere Games are trademarks of Matthew J. Finch.
Wizardawn™ is not affiliated with Matthew J. Finch, Mythmere Games™, or Frog God Games.


Basic Fantasy Role-Playing Game is copyright 2006-2014 Chris Gonnerman,
and the name and logo thereof are Product Identity under the
Open Game License Version 1.0a